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Event "Lunar Flame"
Operators, let's celebrate the Lunar New Year in a Tacticool way with the "Lunar Flame" event! New missions featuring various weapon types, the Clan Race, and all the classic modes — "Descent" and "Battle Royale" — await you. Get ready for some heat!
The event kicks off on January 23 at 10:00 AM (UTC) and will last for 21 days. It's open to all players with a rating of 1000 or higher.
BATYA's Tip: The Elite Event Pass and other resources for gear upgrades are available on the Market at the BEST prices. Follow Batya's lead.
Event Rewards
In the "Lunar Flame" event, we've prepared a new Event Pass with 30 levels, giving you access to tons of valuable resources and a rare avatar.
You'll need Event Points to unlock levels in the Event Pass. Here's how you can earn them:
- Complete new special event missions.
- Earn Event Points by playing in the "Descent" and "Battle Royale" modes.
- Log in daily for 15 days to claim event points in the Event Marathon.
- Receive combat rewards after matches.
- Send gifts to your friends — or treat yourself — in the Event Shop.
Participate actively in the event and contribute to the three stages of the Community Goal!
Valuable rewards await participants who complete each stage. Don't miss your chance to make the most of the event!
- Reward for completing Stage 1: 50,000 Silver Coins.
- Reward for completing Stage 2: TACTICON.
- Reward for completing Stage 3: 10 Toxicoins.
The Clan Race kicks off on day one, with each clan competing to prove their superiority! This time, we've increased the number of prize spots, ensuring more winners! The leaderboard is arranged in the following way:
- TOP-3 — the elite who've shown their prowess.
- TOP-5 — the strongest, ready for any challenge.
- TOP-10 — skilled Operators who've earned their place among the best.
- TOP-500 — those who never give up and strive for greatness.
Partake in the Clan Race and earn rewards based on your success:
- Epic Clan Flag.
- Unique Clan Icon.
- Rare Clan Weapon Skin "Snake Eyes."
- TACTICON.
Event Shop
Set the festive mood with unique items! The Event Shop offers collectible rarities exclusive to this section. These will surely help you stand out and showcase your gear's distinctive style.
- "Exploding Flame," an Epic outfit for OWEN.
- "B-FIVE-ONE," a collectible look for machine guns.
- "Face of the Serpent," an Epic hat.
EVENT CALENDAR
No one will go unrewarded during the celebration! Receive bonuses in the EVENT CALENDAR every day to enhance your gear. Unlock slots sequentially — slot by slot. And remember, you can claim bonuses from previous days anytime while the EVENT CALENDAR is active.
Important note: You'll need a MY.GAMES account to access the EVENT CALENDAR. Don't have one yet? No worries — it's quick and easy to create, ensuring your progress is saved and all rewards are within reach.
Join in. Unlock. Claim. Don't miss out!
Operator and Equipment Rebalance
We closely monitor key aspects of gameplay, including the effectiveness of Operators, combat dynamics, and the relevance of various weapon types among players. The balance changes in this patch aim to enhance certain Operators and Weapons, making them more appealing in-game, while also adjusting the stats of overly powerful equipment to keep it relevant without being overpowered.
Operator Changes
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OWEN |
Based on our observations, OWEN appears to be overly versatile in most situations due to his invulnerability to two types of damage. We've slightly reduced his out-of-combat mobility and adjusted his resistance to physics to make it less overwhelming.
- Dash cooldown: 7 sec. → 10 sec.
- Immunity to physics → Resistance to physics (loses 30% health).
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SYNDROME |
Tons of health, damage resistance, and, on top of that, constant regeneration make SYNDROME extremely resilient in skilled hands, as you well know. After reviewing players' feedback, we decided to tone down some of his defensive stats to make him easier to counter and remove his sense of immortality.
- Regeneration: slowed by 35%.
- Reduction in damage received from bullets and melee: 25% → 20%.
- Additional Health received upon killing an enemy ("Monster" Talent): 10% per kill, up to 40% → 5% per kill, up to 40%.
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RICK |
RICK's unique perk has proven to be overly powerful, especially considering that players don't need to take extra efforts to use it. We've reviewed the perk's parameters to ensure a more balanced gameplay experience and adjusted them accordingly.
- Accuracy bonus per 10 rounds in a clip: 3% → 2%.
- Fire rate bonus per 10 rounds in a clip: 3% → 2%.
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THOR |
THOR's bonus to vision and fire rate was justified until he gained signature Talents. Thanks to these new Talents, the Operator is highly effective on the battlefield and regarded as one of the most powerful snipers in the game. To maintain balance, we've adjusted his unique perk.
- Bonus to vision and fire range: 15% → 10%.
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BATYA |
The concept of the Operator whose primary mechanic revolves around dodging wasn't fully realized with BATYA's new Talents. We've decided to replace his less popular low-tier Talents with a cooldown reduction for the dodge to enhance the gameplay dynamic. Meanwhile, the "One on one" Talent has proven extremely effective due to its ease of activation.
- A new bonus has been added to the third slot of both the second- and fifth-level Talents: Increase in Dodge Cooldown Speed.
- Reduction in damage from bullets if there are no allies nearby ("One on one" Talent): 40% → 25%.
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RAY |
RAY hasn't yet fully realized her potential in combat, so we've made adjustments to her arsenal to enhance her effectiveness. She can now confuse enemies more easily and extinguish flames if she catches fire. Don't miss the chance to try out her explosive hologram clones with their updated stats!
- Holographic Decoy explosion radius: 4.5 → 7.
- New Signature Talent "Smoke Screen": Create a smoke cloud upon using Holographic Decoy.
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PHOENIX |
Community feedback indicates that PHOENIX isn't widely appreciated as a team player for several reasons. To increase his appeal, we've enhanced his unique abilities. Now, not only does he take less damage from his explosions, but so do his allies. We'll keep an eye on PHOENIX's performance in battle.
- Allies also take reduced damage from PHOENIX's explosions.
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VARG |
The delay before VARG released smoke reduced the perk's effectiveness, especially when he needed to escape a chase. Sometimes, it was simply frustrating. Based on your feedback, we've reworked VARG's unique perk.
- VARG now releases a smoke cloud at low health WITHOUT animation or interruptions.
- The smoke cloud is also released upon taking lethal damage, provided the perk hasn't been activated beforehand (and if it's not on cooldown).
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MIRO |
We keep reviewing your feedback about MIRO. This Operator isn't as ineffective as some in the community might claim and still possesses unique abilities. However, we don't want him to rely solely on the Flash grenade. MIRO's development will now focus on detecting invisibility and improving his vision in smoke. The changes in this patch extend his invisibility detection range and increase the duration of smoke.
- Detection radius for invisible units or mines: 8 → 11.
- Smoke duration: + 50%.
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APOLLON |
Not long ago, we increased the cooldown of APOLLON's Rocket Jump, which upset many fans of this Operator. While we find the concept of extended flight pretty interesting, we aim to avoid past issues, such as falling C4 from the sky, as much as possible. Based on players' feedback, we're restoring APOLLON's ability to fly long distances while removing his ability to use special weapons during flight (making him no different from Operators who cannot use special weapons while dodging or dashing). Additionally, APOLLON will no longer benefit from a flight accuracy bonus.
- Cooldown between Rocket Jumps: 4,5 sec. → 1,9 sec.
- Cannot use special weapons while flying.
- Accuracy bonus during flight: 20% → 0.
- EMP grenade disables the Jetpack.
Weapon and Special Weapon Changes
VFX150 & KULT-M Rifles
According to our data, these rifles have underperformed in recent battles, often falling short compared to machine guns in many aspects. To address this, we've slightly improved their stats while reducing those of machine guns.
VFX150
- Max damage: 507 pts. → 555 pts.
- Reload time: 3,1 sec. → 2,8 sec.
KULT-M
- Accuracy reduction while running: 133% → 107%.
- Reload time: 3 sec. → 2,7 sec.
MM66 & ROTOGUN Machine Guns
These machine guns have become ubiquitous, so we've increased the spin-up time required to reach maximum accuracy and fire rate, allowing other weapon types more room to shine.
- Spin-up time: + 0,65 sec.
SMS41 Prototype
This weapon has proven to be overly effective while remaining minimally interactive in most situations. Most players dislike facing the SMS41 and don't find such encounters challenging. However, we want it to remain the ultimate sniper rifle it was originally designed to be (technically, it's not a sniper rifle but a prototype — you get what we mean). We've significantly increased the pre-shot delay while also boosting its damage, aiming to make all Operators equal before its power.
- Pre-shot delay: 4 sec. → 6 sec.
- Turn speed: reduced.
- Shot damage: 9000 pts. → 12000 pts.
AW & FR USTR8 Sniper Rifles
These sniper rifles are currently too versatile, allowing some Operators to keep their enemies at bay. Sometimes, there's just no room for counterplay against this type of sniper. The effectiveness of the AW and FR USTR8 rifles is evident at both long and close ranges. To address this, we've reduced their aim area and fire rate.
- Aim area: reduced by 30%.
AW
- Fire rate: 1,3 → 1,17.
FR USTR8
- Fire rate: 1,05 → 0,95.
SENTRY Turret Special Weapon
We want proper turret placement to play a bigger role in matches. To achieve this, we've significantly reduced its turn speed, making it easier for players to escape its targeting zone if the turret is placed suboptimally.
- Turn speed: reduced by 30%.
MRA3-6 Prototype Tank
The Flamethrower, specifically its fuel tank, has become an ultimate counter to melee weapons. To improve melee effectiveness against MRA3-6 users, we've added a delay before the tank explosion.
- Tank drops from the defeated owner and explodes after 0,8 sec.
Smart Bomb Special Weapon
- Explosion delay: increased by 10%.
Bug Fixes
- Fixed an issue near the barges on the "CARGO SHIP" map that caused Operators to fall through the map into the water.
- Fixed a bug that allowed players to sneak a SENTRY Turret into the walls in the "Descent" mode.
- Fixed a bug where RICK's perks did not visually affect the stats of his equipped weapon in the Equipment section.
- Fixed Infected spawn areas in "Descent" mode, addressing an issue where players couldn't throw grenades into the spawn gates.